1. 1.1 Computer Architecture Fundamentalshistorical

    A map of the CPU, registers, memory hierarchy, caches, storage, DMA, and assembly concepts used to understand how software executes on hardware.

  2. 1.2 CPUhistorical

    A concise introduction to CPUs as instruction-execution engines and the role of registers, pipelines, cores, and the memory hierarchy.

  3. 1.3 CPU Registershistorical

    x86-64 register roles: general-purpose registers, stack/frame pointers, RIP, flags, SIMD registers, and ABI-dependent calling conventions.

  4. 1.4 Direct Memory Access (DMA)historical

    How DMA lets devices transfer data to and from memory without having the CPU copy each byte, including descriptors, interrupts, and cache/IOMMU considerations.

  5. 2.1 CPU Caches, Coherence, and Memory Orderinghistorical

    CPU cache hierarchy, cache lines, MESI-style coherence, store buffers, invalidation handling, memory ordering, and the role of fences.

  6. 2.2 Main Memoryhistorical

    Main memory as byte-addressable volatile storage, endianness, alignment, locality, and its place between CPU caches and persistent storage.

  7. 2.3 Persistent Storage vs. Memoryhistorical

    A qualitative comparison of DRAM, SSDs, and HDDs across latency, throughput, capacity, cost, persistence, and sequential vs. random access.